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	<title>Comments on: The Perils of Group Action</title>
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	<link>http://www.voodoologic.org/2007/03/14/the-perils-of-group-action/</link>
	<description>Apply topically to relieve boredom</description>
	<pubDate>Tue, 06 Jan 2009 13:46:02 +0000</pubDate>
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		<title>By: Murray @ Midnight</title>
		<link>http://www.voodoologic.org/2007/03/14/the-perils-of-group-action/comment-page-1/#comment-9652</link>
		<dc:creator>Murray @ Midnight</dc:creator>
		<pubDate>Sat, 15 Dec 2007 01:14:02 +0000</pubDate>
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		<description>Funny, for all that I also loved D&#038;D and fantasy adventure roleplaying, I've never felt the desire to play any of the massive muli-online roleplayingy thingy games. I've watched over other people's shoulders a couple of times, but I've never seen the personal appeal.

I think it's because when I was sitting around a table with a group of aging, bearded, overweight geeks and we were about to storm the Ancient Halls Of Thrusthaven (or whatever), the experience was projected onto the wall of my mind exactly how I would imagine it to be. Whenever I watched someone playing one of the online games, however, the experience was rendered through the eyes of a game developer, bound by the limitations and realities of the hardware and software involved and so on.

So, compared to the adventures that took place mostly inside my mind, the online games have always seemed a little lacking in something.

Still, those acid-spitting monster spiders sound like they'd be something. Something horrible and nasty and brutal and terrifying, sure, but still something.

Murray @ Midnight</description>
		<content:encoded><![CDATA[<p>Funny, for all that I also loved D&#038;D and fantasy adventure roleplaying, I&#8217;ve never felt the desire to play any of the massive muli-online roleplayingy thingy games. I&#8217;ve watched over other people&#8217;s shoulders a couple of times, but I&#8217;ve never seen the personal appeal.</p>
<p>I think it&#8217;s because when I was sitting around a table with a group of aging, bearded, overweight geeks and we were about to storm the Ancient Halls Of Thrusthaven (or whatever), the experience was projected onto the wall of my mind exactly how I would imagine it to be. Whenever I watched someone playing one of the online games, however, the experience was rendered through the eyes of a game developer, bound by the limitations and realities of the hardware and software involved and so on.</p>
<p>So, compared to the adventures that took place mostly inside my mind, the online games have always seemed a little lacking in something.</p>
<p>Still, those acid-spitting monster spiders sound like they&#8217;d be something. Something horrible and nasty and brutal and terrifying, sure, but still something.</p>
<p>Murray @ Midnight</p>
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